Why Are Fps Veterans Struggling The Finals
Try to adapt and learn new stuff unless you find a team where you guys have synergy and a team composition where you are growing from that and succeeding. I think it's really important to step outside of your comfort zone and just start to figure out how the game works, and then playing a class that you often don't play is going to teach you how to play your main class.
A lot better decision-making around vaults, cash outs, and fights is something that keeps getting more and more complex as the game grows, and far too often I see this problem where people get locked into thinking one way and fail to adapt. There is no one-size-fits-all solution to every game. Here's a list of things to consider and why you should consider them in order to evaluate your situation and determine what the best course of action is.
When deciding what vault to go for between one or two when the game starts, consider some of these factors. What is the best cash to hold? What vault is closer? Where are the other teams going? is the vault with zero teams. One team or two teams is the better choice. When deciding what cashout to place it in, ask yourself some questions.
What cash out is easier to hold? Should we double it? Is there a team defending the cashout? Do we need to place the cash box inside the cash box for the two? 2, 000 will we be able to hold the cash out if we place this in? When deciding if you should take a fight, consider some of the following, what is there, To gain.
Will a team wipe on my team be bad? Will wiping the enemies be good? Do we have the time available to take this fight? Should we abandon this fight to defend or steal a cashio? Is prolonging this fight beneficial to our team? When deciding to steal a cashio, there's a lot of factors to consider.
If I steal now, can I hold it for the rest of the time? Should I steal or help my team kill? How many teams are here? Do we need this cash to win? If we die here, how much do we lose? Should I commit to a steal or tap it to bait players' adaptability? There simply isn't a cookie-cutter way to play the finals.
Understanding your surroundings and situation can help you make the right decision. If you're unsure, try something out and see why it failed or succeeded. Eventually, you'll begin to see what works and what doesn't. This also means that as people learn the game, they will begin to counter these tactics, and you will need to change again.
Taking the statistical advantage path is always what you should aim for. Just know how to adapt and start to calculate the risk and reward of each choice you make. A lot of people don't use their utilities enough. I see it far too often where people hold on to their utility the entire fight. You don't have a secondary weapon; you have your one gun, which means that when you fight, there's a good chance you have to reload if you don't have high accuracy with your one magazine unless you play heavy, so use your utility to create a situation where you have a higher chance of winning, for example, if you're facing a heavyweight who is in a dome.
Shield as a light; you could throw a glitch grenade and poke them out. Don't just dash into their shield and die in one shot; utilize the tools in your arsenal to gain a positional advantage or a health advantage, or even CC them so that you have a movement advantage. Zip lines can also be a useful thing for getting your team, especially the heavyweights, across the map or to higher ground in order to have a positional advantage.
Place a jump pad at the end of a zip line to carry your momentum even further. You can also place jump pads or barricades on top of Goo to create new angles to block bullets and vision. Use your utility to make fights easier. Stop treating the finals like a simple run-and-gun game, which leads me to my next point.
Use the map and the environment. To your advantage, if you are heavy and you aren't carrying canisters everywhere you go as if they're your favorite little toy, you might not be playing heavy correctly. Heavy can throw objects the furthest strap AC C4 or even two of them to an explosive canister and throw them at the enemy teams to blow them up.
If you're a light, you can carry a goo canister, and whenever you get shot at, you can throw it at the ground in order to create cover. Or, really, any class can just use goo canisters to create platforms in order to climb buildings or create bridges in order to cross buildings on the rooftops. The smoke canister can remove fire.
The fire canister can remove gas; bring both if you want to clear all threats from a cashio, then steal it without having damage or overtime effects inside the room. The crons are very good spots to hold cashouts from above or to create new bridges by turning the crane to take a path that people often won't be looking at and sliding into jump pads for both the player and the map.
Place ones to go further; you can also dash onto them as light to clear a lot of space. This game really requires that you forget a lot of what you know and think outside the box in order to thrive, so close out the article. If You' have been struggling to win or to kill people, don't stress it too much.
There is still so much for people to learn, and with time, you will start to get the hang of things. Hey, red is. Yeah, dead; let Orange get it. Let Orange get it. Don't kill him. leave, just leave, just leave, Just leave just leave there's one left on orange. We'll go whole. Orange isn't getting it; they think they're still there; probably, they got it; they got it; orang, help.
We're going to hold this now because Pink'