Why Is The Finals Community Divided

Here, Jack found you a thimble. Thanks, Uncle Arthur. I drew you a picture; it's by. Your thanks, kid, which doesn't actually feel as oppressive when you're playing with a coordinated team. Now, medium feels pretty much on par with what you'd expect. I feel like this class is so heavily weighted towards the heel beam and fcar, with defib, that there aren't many variations outside of bringing in the model.

creative

1887, Sometimes, so this class kind of felt pretty much the same; it's just as strong as it is and ranked as it is in low ELO, it's a very easy class to play, and it's very forgiving. It helps your team out a lot, even if you don't heal a lot. The little bit of healing that you do is still something useful for the team now.

For heavy, the class that dominates high ELO and has been since day one feels kind of weak, like it's still very strong, but it feels way worse in casual modes and low ELO because of zero coordination and teamwork. This class loves to be in the fights first and to protect the team, but there's zero team play and zero coordination.

I sometimes start getting annoyed because I just struggle to keep up with my lights and mediums. The medium is never giving me zip lines or jump pads; they're not calming to me; they're not giving me any callouts; the light never gives me gateways; I just felt like I was left alone, which meant that all the enemy lights could very easily just stun me and kill me.

diamond

It was very hard to play with my team because they're always ahead of me, and even when I am, they end up just splitting up and running away, and it's very hard for me to protect them, so I kind of just have to play for myself, but without that mobility. I just didn't feel like I was impacting.

Chapter 3 reach the finals

Chapter 3 reach the finals

which brings me to the final chapter of this discussion. This is the brand of the game: a tournament mode where you try to reach the end and succeed in the finals. I believe ranked is what the game should be balanced around because it is the entire identity of the game, but since we have removed unranked tournaments and added more casual modes.

I think this identity is starting to get lost; it's creating a bigger divide between casuals and competitive players and has created what feels like a balanced nightmare for the developers. I've noticed the developers taking steps in the correct direction, but it feels like we have a globe to cross in order to balance the game, and we are moving at a snail's pace.

educational

I feel like the addition of new modes is nice, but realistically. This is just making the game harder to balance and really limiting the sandbox potential for the game, as we all have very defined metas in each place. I'd rather play the same game mode over and over with the freedom to change up to different loadouts without feeling punished, rather than having a bunch of different game modes where we only get to use about 15% of the options available if you haven't already.

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