Season 2 Is Perfect. Everything And More The Finals Season 2
I think this one's going to be more for teams that like to defend over attack, like myself. I will probably bring this in over C4, maybe, and rely on my RPG to do entry damage and drop the objective if I need to, but You may not have to worry so much about dropping the objective if you have a brand new shotgun.
Ks-23
It sounds weird, right? So this brand new shotgun is a heavy-hitting slug for the heavy class, and it does cause destruction.
Not just to the enemies but to the environment, this gun feels good, looks good, and has great utility. It only takes about four shots to destroy a wall, and it looks like it's at almost any range, and this could be huge for having a bit of range destruction.
Famas
In your squad now, we have the Famas, and I can definitely see this being a pretty good mid-range gun, especially considering that it almost has zero recoil; it's just a little bit of vertical recoil.
That's it now. Now the irons are great, and the burst feels great, but it just simply doesn't seem like it does a lot of DPS. But it could be a skill issue, just as people thought the scar was ass when it first came out. This might be one of those weapons that just needs some time for people to learn how to use it.
Maybe I just need to hit my head shot, and that could be what makes it a good weapon, but I'm curious about what would make me pick it over the revolver. I'm clipping that.
93r
Yeah, I forgot the revolver. Sucks the last weapon that we have is in the light class, and that's the 93r. So the weapon did feel good when I used it, but it doesn't fit my play style. That being said, I did not really use it enough to identify my strengths and weaknesses.
Therefore, I won't really give too much of an opinion on it. I would rather you formulate one for yourself when you get into the game and try it out. I know that's a little disappointing, but I would rather you have accurate information than just bad opinions. Barricade is better than Dome, so that's the big stuff, but now I'm going to go over a few of the little changes that they made that make the game feel so much better.
Defib
Balance is my favorite adjustment. A long shot is what they did to the defibrillator. The defibrillator seems like it's going to be much easier to counter because now when you defib someone, they load in, so if you want to use a defibrillator, you do have to put a bit more thought behind it and at least make sure they are in a safer spot or that you can defend.
C4
When you hit that defib C4, they actually removed one, which I'm very surprised about, but they even changed some of the arming times on the C4 itself.
Recon gadgets on light
Another change that they made was that they put the tracking dart and the sonar grenades on light, which I feel like is a great change. The only thing left is the motion sensor, which was too heavy at first. I was a bit confused, but it does make sense considering that heavy is more of that defensive, lock-down play style.
Let's see how that plays out now.
Outro
I really wanted to make this last segment about cosmetics. I hope that you learned something, and I hope that you have a great day.Watching.