Complete In-depth Light-build Dash Guide For The Finals
I try to only get used to when fighting two rule of thumbs: you must always try to save a dash to get out of a fight, and the other rule is to never dash into a fight. Very much like a wraith Q in Apex Legends, you're never going to be using her Q to go into a fight; it is always your get-out-of-jail-free card, high-flying As the jet centers steal cash out, we end up winning that first round by a lot, so now we are going into the second round with my two medium teammates, and with that comes plenty of noise and distraction.
It might be wise to head indoors. Some construction work in the arena means that our contestants will see a different landscape, something to think about when building defenses. So with only one minute left in the second round, you can see that we are in very last place, and we need to secure one cash out.
I'm going to walk you guys through the ending of this game and how I actually clutched this for us to put us into it. June, the overdogs will need to come back from that. Our teamwork is crucial in our tournament; we get the steal, but both teammates are dead. My objective here is to keep sight and worry less about restraining.
As soon as somebody tries to steal, I need to be there and ready at different times. Electric, in less than 1 minute, left both teammates dead again. I'm waiting for cooldowns on my invis bomb as well as my stun gun. I have a great line of sight while also staying protected and just trying to make sure that if anybody touches it, I'm going to have to stop.
With 30 seconds left for our contestants to change the game, it's a one-of-a-kind comeback from the ultra-rares, folks. The Steamrollers have paved their way straight into the final round, and the ultra-R will aim to prove that a second-place finish was just an anomaly in our upcoming two-team clash.
This fight is why dashes are so strong, closing the gap on weak teammates, breaking line of sight, and trying to be everywhere at once. Airb, these two previous kills were actually really good examples of being a harasser and being a second line of defense. On the first kill, my teammate had a 1 V, and I was there immediately to help him on the second kill to get the team wipe.
Instead of going directly onto the platform, I created an off-angle and took away any sort of cover that the enemy had. After winning the first cash out, we needed to secure the second one to secure the tournament win. Let's see how this plays out. Now that's proper stealing, which is good. We got this easy money, but the orange team actually ended up securing that second cash out, and they're about to start the last one, which is 10, 000 to 10, 000.
If you've not played tournament mode, it's the first one, with a cash out of $20,000 each. The moving platforms are a very difficult cash out to retake because they are constantly moving and trying to set up is difficult, but we're going to see with this play why lights are the goat