1 Tip For Every Ability The Finals Season 2

finals tierlist

The guardian turret takes 4 seconds before it's activated after it has been placed, so if you use it mid-fight, it will get destroyed before it even activates. But if you place the turret inside of a building, behind a door and then open the door after those four initial seconds are up you'll get the element of surprise on your enemy and free damage from the turret anyways since you can use the vanishing bomb bom not only yourself but also your teammates, always remember that you can throw the vanishing B onto a teammate who is stuck in a bad spot or one who has to cross an open area with a lot of enemies you'd be surprised how many lives you can save just by paying attention to your teammates, the main strength of the charge and slam will be countering enemy Heavies and barriers the slam which you get from activating the charge and slam after charging or when activating it midair will deal damage to any enemies in range even if they're behind Shields, if the enemy is behind Shields all you need to do is have your slime go through the shields to actually deal damage to him there's a lot of tips I want to give about the breach charge because whenever I play and stream on Twitch at DV SL otter you guys always ask.

finals tips

Why are you running the breach charge instead of anything else? The best tip or reason that I can give for the breach charge is one simple strategy. I call it ice fishing if you can find a high ground or roof above an enemy team you can use the breach charge to create a small hole, which gives you great angles on your enemies if you have good enough aim you can get at least one kill before they even notice the hole and even if they do notice you will have a head glitch or Superior position on the enemy while they usually are stuck in the open which gives you a massive advantage in trading shots as well as for the mes Shield this isn't really covered anywhere but you can do a lot more with the mes Shield than you initially think other than providing cover to yourself and your teammates you can melee, right zip lines slide, jump and even climb all while holding your mesh Shield up at the same time fmal vision seems really buggy and really inconsistent.

full release

The only reason you'd ever want to pick it is to help with getting kills on weapons with terrible iron sight, such as the v9s or lh1, but the bugs and weird interactions outweigh them. PR, just like with the flashbang. You should just swap it due to how easy it is to spot and it's a very long fuse time you should always try to bounce or roll a glitch grenade when throwing it at your enemy rather than doing it from head on, if done right this gives them way less time to react and gives you a way higher chance of actually getting a glitch off in the first place the gas no matter whether it's from the gas grenade or any other source will always stay and linger in the spot it was activated, on so if you throw gas on the cash out and the floor underneath it is broken, the cash out would usually fall down but the gas will stay in the floor above, this also means that if you throw gas on a moving platform,.

It will stay floating in the same place while the platform moves on, and you can use it to your advantage to clear the moving platforms by placing the gas at the very front of the platform. Anyone playing in the middle or the back cart will have to tank the gas damage if they want to stay on top of it since shooting a gas mine lets you remotely activate it.

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The best use of a gas mine is using it like a gas grenade, which isn't much of a reason to run the pyom mine over anything else, especially a pyrro grenade. But if you do run it, you'll see more benefit by placing it anywhere near something flammable, as when it activates, that fire will spread and cover a lot more area with the grappling hook.

If you hit a jump after starting a grapple, you will cancel the gra but still get a speed boost from it, which basically turns it into a stronger one used Dash you can follow this up with bunny hops to get a little bit more distance as well you can place the aps turret on a prop like a chair or a goo canister, this will turn it into a shield that will eat any projectiles that are thrown your way if you put it on a goo canister it also has the added bonus of acting like a shield.

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Which is especially useful if you go against most types of Aimbot, out of all the throwable gadgets the Dome Shield is definitely the one that benefits the most from an underhand throw, by hitting your secondary fire key which is right click by default if on PC you can throw your Dome much softer and have it land at your feet in addition to being a much more consistent way to deploy your Dome Shield throwing an underhand throw instead of an ordinary one also stops The Shield from bouncing away from you like crazy the motion sensor normally needs line of sight to a Target to activate but if he plays it against a ceiling it will also ping enemies that are above you on the floor above, obviously as well as any enemies that cross its range in the room that you deployed it from there's so many cool things that you can do with a goo gun but one of my favorites, is that if you manage to hit an enemy midair they will lose all of their momentum.

And once the goo despawns, which it will, they will fall to their deaths. The goo grenade also has a lot of uses, and it's most commonly used to bridge gaps or crate cover for your teammates, but one thing I don't see a lot of people doing with the goo grenade is using it to plug holes in buildings.

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If you put a goo grenade on this side of a broken wall, the goo will expand, and if it fits, plug the hole right up. The same technique works, and it's even more effective for plugging holes in floors or ceilings. Since it will be way harder for the enemy to actually get rid of the goo, the glitch trap is generally considered pretty bad, but if you use it aggressively, it has some uses.

One way of doing that is what I would like to call the instag glitch technique. If you look upwards and then throw the glitch trap followed by a well-timed melee attack, you will instantly activate the trap, glitching you and any nearby enemies in the process if you're running a weapon like, say, the 1887.

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You'll be able to tear through the defenseless enemies in no time. Contrary to what its animation tells you, the tracking dart is completely hit scan at least up to 100 m as such if you aim right where your enemy is without leading your shot or adjusting for any type of bullet drop you will hit the scan as many should know by now smoke stops fire so you can use the smoke grenade to put out any fires that you want, but not as many people know is that smoke also prevents fires so if you throw a smoke grenade in let's say, a gas cloud, this would stop any fire from igniting and evaporating the gas like it normally would, and finally, the RPG has an incredibly high self-damage.

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