Akm - Ultimate Weapon Breakdown. The Finals

now another weakness is even though I just actually said The Recoil is very simple and easy to control, one downside of it is that the earlier section of its recoil is a little bit harder to control even though the overall recoil, is pretty easy and this means that you will generally miss a lot of shots from close to the beginning of the magazine until maybe 10 or so shots have been fired and that can make the beginning of gunfights a little bit tougher so it kind of gives a lot of enemies the jump on you and that they may hit a few more shots than you and even though your weapon is then going to become a little bit more accurate like we saw with that recoil pattern by that point they may have you nearly dead anyway so The Recoil, overall.

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Is very solid, and I would actually put that as a strength like I did, but just the initial, say 10 bullets of the magazine, it can definitely be a little bit harder to control, and that is definitely something I consider a weakness. Now moving on to what this weapon is best paired with, we're going to go through both the team composition as in when to use it in comparison to what your teammates are using as well as what it's paired with well when it comes to the gadgets and specialization.

In terms of the team composition. Something that I love to pair with the higher magazines is a gas or a pyro grenade to try and flush enemies out of the objective, at which point you've got plenty of ammo to send down range, and you can either take them out or at least deal enough damage to cause them to flee the area.

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I feel like gas combined with the AKM is a really solid combination, and that is generally something that I love to run with this weapon. Overall, the AKM is a really good weapon, and in my opinion, it is actually underrated. Because of the F car. I do think the AKM is probably the better weapon due to the damage output, and if you are accurate with your shots, it is definitely the better weapon, but like I said, for my own play style.

I actually do prefer the AKM. Even though that is probably a little bit of hot tape, it is definitely one of the easier weapons in the game to use. In my opinion, it has a lower skill ceiling than the likes of a few others, but the overall learning curve is also much easier, which makes it perfect for either new players or players who just aren't at that Pro level.

So that is it for the first weapon guide for the finals.

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