All 17 Classes The Finals - Explained

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As for a primary weapon, it could also be the sledgehammer for destruction, but any weapon like the S26 M60 or Lou gun also works for some sustained and very important, damage as for the gadgets the troll heavy really lead into the trollish play style with the anti-gravity Cube to steal cash outs and mess with enemy positions an RPG to blow things up and finally, usually a defensive ability like the Dome or barricade in addition to providing cover the barricade itself also allows for some additional troll place and the Dome gives a moment of Rest bed so it really depends on heavy themselves what they feel like the troll heavy is a really fun way to play the finals but if you think that's crazy just wait until I tell you about the support, light and the support light yeah you heard me right is a light class solely built for play with or behind your team and providing utility this class kind of only exists in theory because I swear to God I've never actually seen a light player play supported before but anyways as for a specialization, the support light wants to run either to invisibility, as it is a good allrounder.

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Or to Grapple, which lets them take off angles as well as scout ahead of their team. The weapon is usually up to the light's own preference, but seeing as the light wants to play fairly behind it, it makes the most sense that they'll be using something like the LH1. Looking at their gadgets this support light once run a sonar grenade or in some cases a track dark to give their teammates some additional information, as well as a Gateway for those millions of supportive outplays that it does provide as for the last Gadget it is usually up to the light as some might feel like a smoke grenade is appropriate since you're using a scanning ability that being said the glitch grenade is incredibly useful especially if you're sitting back with the lh1 trying to help your teammates so that would be my recommendation for the last pick to some the support lights can be the most outlandish, of the classes in this article but that's before we talk about the next one the riot shield medium, and finally the riot shield medium is all about the riot shield the whole build revolves around catching enemies off guard getting them stuck in one place and then slapping them around with your stick the riot shield medium will generally be running out a dematerializer.

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To get valuable flanks and surprise their enemies or a guardian turret to make up for their lack of damage because they're picking a melee weapon in addition to these the right Shield medium very often runs a goo grenade, not only for goo related place but most commonly to either cut the line of sights between them and the enemy or to trap them inside of that very goo which then allows the medium to actually approach and deal damage, as for the second Gadget you will usually see a movement ability that being the zip line or a jump pad which also allows them to close the distance a grenade which adds a bit more damage over range like the frag grenade or even a flashbang just to Blind their enemies for a brief moment and as with all over medium classes the last Gadget should usually be a defibrillator, and those were 17 classes in the finals did I get yours if I missed anything and I mean it is possible there are hundreds of possible combinations.

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You probably want to check out the article on the screen for 25 things that you should know in the finals.

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