The Only Movement. Sword Guide You'll Ever Need. Complete Rundown - The Finals
If I want to go straight like this, yeah, 15 M, great, but say I wanted to go upwards, like I have to go a floor up, we could do the lunge. Plus the lunge that takes you upwards. And of course you can do the opposite as well if you look more towards the ground like say you're trying to get this enemy who's only at 10 m and you don't want to go to 15 you look more towards the ground just like this, and eventually you'll be able to get it down to whatever distance you need we have the heavy and then the dash we're going to add a jump so as you see here we add the jump and we get a bonus, 10 me the jump does have to be precisely timed to continue to carry your momentum you have so much speed and momentum from the lunge.
Heavy attack and the dash. That the jump continues your distance further to double basically right. That's the thing about this game: you can kind of be ho, like I'm sure you guys have seen when you jump on a pad and then you land and you jump. You gain a lot more distance with your jump than normal because you're carrying your momentum forward.
So now that you have the first three steps down, the last thing you're going to have to add is a slide, so you see here that all four steps, combined, take you about 35 M, which is absolutely insane to gap in about 2 seconds, so I'd recommend you get used to the crosshair placement. I'd say you want to aim it around neck level because if you aim it too high, it gets awkward and you don't really go as far as some people do recommend, binding the jump key on the roll wheel so you can just do the tech, and then instead of worrying about pressing space at the perfect timing, you can just press like spam scroll wheel and it'll take you forward.
Hidden tech (vaulting, sliding)
So when you do the tech like this, when you're in the animation of the heavy attack charge, you can't actually vault things, so if I try to vault this box here. I won't be able to because I'm spamming space. Because your character is too busy doing the attack, when I'm either running away or I need to vault something really quickly, all you have to do is weapon swap and then go back to the sword, and you can climb over super easily just like that.
With this tech, you can also chain super useful for when you're trying to get away way with this Tech you can also chain super dashes as well, and that's usually what I do to the verse. If you do your dash lunge combo, you can't actually slide right after because it registers you as being in the animation, so the way to counteract this is simply a weapon swap, and you'll be able to do it right after.
Just like that, I swapped to the stun gun, and I was able to instantly slide. That's really important for movement, especially when you're dancing around players, which I'll explain later in the article.
"dancing" (movement in fights)
So the next thing I want to talk about movement-wise is what I like to call dancing, and that's essentially what you do to outmaneuver the opponent in front of you.
So the first thing you're going to want to do as the opener is you're going to have to get your heavy attack lunge dash combo off. You need to go either to the left or right, so if I were to attack this guy, I would shoot right over to his left side. And land right about behind him right here what this forces him to do is turn his character all the way around, to his blind spot that I went into to try and track me with this gun and that's essentially what you're going to want to be doing throughout the entire fight is getting into that blind spot if they can't track you cuz you're getting into their blind spot and they don't know what's happening that's how I make people look like idiots and they just don't know what's happening right so you can see I land in the behind, and then this guy has is forced to turn to his blind spot and by the time he turns I'm already dashed forward over this way so yet again, as he turns from this side I'm back in his blind spot again and he has to forcibly turn through but by that time I already have another heavy attack charged.
And it's just doomed for the medium player that's why I think dueling mediums is the easiest along with the fact that most people use f car and the mag is so low if they can't predict your movement, there's no way in hell that they can win if you get close to them so the full technique to dance around an opponent is starts off with the first one right going the left side or the right side get behind them and then Dash over here into a slide to take your distance even further force them to drag their Mouse further, and by that time you're already charging your next one into the heavy attack and I want to mention that there's so many other ways to dance around your opponent it's not the only way you can do it there's literally infinite amounts of ways you can. And it's really based on situation and terrain, but that's just one example of how I use my brain to process through these fights, and when you get good enough with the combo, you can also incorporate the stun gun flick as well, and that'll definitely secure the kill on your opponent.
Utility/gadgets setup
Now I want to talk a little bit about the utility choice that I have in my setup, so you can see I normally run stun gun vanish bomb and Fred grenade.
Fred grenades are way too good, as you'll see in the upcoming clips that I'll show in the scenarios. 100 to like 149 damage on a good nade hit which makes people one shot to your sword, really useful for opening in fights and also for when people chase you next up we have Vanishing bomb it's just way too good you are able to get into advantageous spots by going invis when people know you're playing Dash and they have no idea that you're invis it also has no audio queue, like the cloak does so the cloak turns you invisible but it has an audio queue The Vanishing bomb only has an audio queue when you first throw it and then after that you're completely invisible for the most part like you can still be seen and has no audio so they don't know if you're close by or not unless they are really looking next up we have stun gun I mean self-explanatory.
It's just way too good, honestly, like you disable utility, they can't move, it's a free kill, so this is kind of a selfish setup to be honest, like I don't have much team utility; I'm a full DPS class, so I do have some things on reserve that will help the team out, so the glitch grenade is one. I usually have the glitch grenade in a three-stack instead of either the fragment or the vanishing bomb.
Next up, we have thermal vision. This one is really good, especially if you're playing versus other lights, so if there's a bunch of other lights in the rest of the lobby, then sometimes I'll put this on so I can see them in their invisibility, and lastly, we do have the XP54. I know this is the sword guide and stuff, but there's just some matchups where the sword just does not work and you can get easily shut down by the opponents if they're good enough.
The biggest example for me is either a double-heavy team or a triple-medium team. Those teams are pretty hard because usually two of them have Recon; if in the triple medium team, they'll just have complete sight and vision of me, and they'll never let me come close.