The Only Movement. Sword Guide You'll Ever Need. Complete Rundown - The Finals
Realtime scenarios reviewed
Also when I'm playing in suspended structure I like to switch to the XP as well which is one of the modifiers in the game now I kind of want to touch on some actual ingame scenarios that I've come across so here's the first clip and full team of media stopping me from getting my Revive on my teammate you can see here I use my Dash Tech to get across really fast I threw his body, so that he wouldn't stop my momentum this is really important to do especially when you're running away either with the cash out box and since I know they're chasing me and I can hear the Recon, and him right over the side of the door and of course he would chase me right it's like his whole team versus just me I pre stack a grenade this is why I play grenades when you hit somebody with a grenade for about 149 damage or a little bit less is fine too you can actually kill someone in one swing as you'll see.
Here, so I hit the first guy that I took down with the grenade, therefore making him one shot. He could even fight back, and he's just instantly dead. Now the second guy comes around the corner, which I wasn't really expecting, so as soon as I kill him, you'll see that I actually throw the Vantage bomb and dash at the exact same time because now I'm closer to him and he doesn't even know he thinks I'm near where the invis bomb dropped, giving me a free swing of 140 damage, and he's just completely lost.
I'm able to get the kill, and I also get to stun off on this guy, but unfortunately, I'm just way too low up front against the shotgun with no more dashes or utility, and I do manage to go down. So here's another situation, where the entire team of three is on the cash-out floor, one of my teammates is dead, and it's just me on the heavy.
I know my heavy has a C4 on the point, so it is going to drop, but I know they have a heavy that can drop a shield as well. He throws a dome, which is good because I know they're going to plant. Now I just have to wait in invis till they drop. As soon as I see them drop in, the first threat to mitigate is the heavy player, so what I do is go for the stun gun, but I'm not actually going to try and kill him; there's no point going for the heavy here; all I need to do is disable his ability to defend the cash out taker.
So as I said, after I stun the heavy guy, it was instantly a swap off for the heavy and going for the medium player, and the light does also land on top of me, but fortunately my movement is just too good and they both go down, from the C4 and my sword. Swings, a bit of an Ido diff, and my ego is taking over.
This is just another example of me dancing around an opponent, as I know he is coming because I hear the recon along with his other teammate. Well, that guy is lost, that guy is stunned, and that's me, baby, one HP clutch and a dream, and this is the final clip I want to show off. It's more about a 1v2 play with movement and dancing but also about spacing, which I'll talk about once we get to the end of the article.
So, as you can see from here, I know the enemy has no bullets because he has a scar. He ran out, and I can see him in the reload animation, so I make sure not to get too close because his only option and way of killing me is to attack, and like I said, the lunge has way more range than a melee attack, so I have to stay out of that radius before I go in so I properly space myself between him and myself, and I'm easily able to secure the.
Outro // sub if this helped!
Kill anyway that's about it for the entire sword guide and movement guide as well. Hopefully you guys found this article helpful, and if you did anything, it would be much appreciated. Thank you so much, and have a good rest of your day and peace