5 Tips The Finals Players Should Know And How To Apply Them

I cannot stress this enough. Remember, dodging is only useful if you're not jeopardizing your own aim in the process and not making yourself an easier target. Target, and finally, number five, medium build, is the OP's best class in the game. The only category that Medium falls somewhat short in is DPS, but not by any huge margin comparatively.

If you're hitting a few head shots in between, the medium class does, however, bring two of the strongest U in the game, the defibrillator and the healing gun. The defibrillator on its own is enough to make this its own mention. Being able to instantly revive a teammate at half health without having to stand still is worthy of bringing this class on its own.

So even if you don't want to bring the healing gun, the turret is still an excellent option, but the healing gun is where the class truly shines. With the pace of the game being so fast.

Not to mention, the healing gun is able to out heal most weapons in terms of DPS, which means slapping your heal on the teammate in trouble in the middle of a fight almost guarantees they'll win their fight unless they start jumping; in that case, nothing's going to save them one more honorable mention.

Light Sucks, The light-build class is terrible. It is so weak; it is the most fun. You feel like you're doing a lot for not a lot of input. I will say that much, but consider this. The light class has 150 health The medium class has 250 health The heavy class has 300 health, so at any given moment, starting a fight, you are immediately at a resource disadvantage, as they have a huge health pool advantage over you.

While that's a lot of fun, it doesn't bring a whole lot to the table that other classes can't; it doesn't bring the destructibility that the heavy class does; it doesn't bring the information that the medium class does in terms of sonar grenades; it doesn't bring any healing utility; it doesn't bring the ability to revive your teammates instantly; it doesn't bring shields that your team can shoot through and the enemy can't.

You can kind of see the trend here: Medium-class weapons aren't out of DPS. By the light-class weapons by that much. The light class will still deal with more; they are still the glass cannon, but you cannot stress this enough if you are playing to have fun. Be my guest. However, realize that you are going to get one shot or two shots by most anything in the game; you will die so much faster, and you will have such a hard time in most of the matches that you play.

Any competent team is going to either have a heavy with an RPG that one-shots you because the immediate blast, like I said, does 180 damage, so even if you're slightly beside it, you can still take 150 damage and die out right, which is what most cases is what will happen. It's like there's a light.

RPG, no, that's actually how I think. You say that like an ironic joke about how easy it is, but that's literally how I think. If I see light, I'm like, okay, that's a free kill or even mines gas fire like these are all things that just completely dismantle the ability to play the light class. So, learn that heavy and medium builds are for competitive play, and you can play around with light, non-competitive settings.

You'll thank me later, so with that, that's what I think people should know. Going into the finals for the first time, I tried to keep it short and sweet as much as I could.

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I'm very excited to share this video as I've had my eye on this game for a long time. I was skeptical of the late 2023 release but the devs pulled it off.
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