The Finals: The Only Macro Guide You Will Ever Need
That brings me to the next topic: how do you actually use space to control the cash out? What I mean by using space is that you should play around with the cash out and fight before enemies even get close to the cash out. I've seen a lot of teams that just hurdle in a corner with barricades and let enemies get close and take your space for free, when in reality you should make sure you poke and try to deny them the freedom of walking towards the cash out for free, and once they take the space you're holding, you walk back towards the cash out and try to deny the steel.
Paint example
So I pulled up a pin for this example. This is a map layout of Soul. And let's say there's a cash out right here. Underneath the point, like all the way at the bottom, and you want to deny the enemies from taking that space, so for example, there's going to be teams spawning like in this area, there's going to be team spawning here, and maybe back here right with that knowledge we know that they might come this way, so we try and deny them first of all we can close this bridge, close this bridge off or like make it go up same with this bridge, then with deny and points and we break the zip cuz there's a zip line that goes like this, we break this ZIP as well there's a zip line here as well you also break this ZIP, and where should you be holding?
You should not sit on the point below and be AFK. You break the roof, so you have access from High Ground. High Ground is really important here; you want High Ground always, so on this billboard you can sit here, and here, now we have information across the map now I can watch this area, now I can watch this area, and if your teammate says they're coming from the right side, for example, then I know, as for example, a light player or medium player.
I should rotate to my teammate that is holding. We start poking them as soon as they land in this area, and you start shooting them and poking, and if they're trying to come here, you start spamming or shooting. Them, and if they are man if they manage to cross and go inside side you let them walk, and if they try and steal you are always on high ground you're going to be on High Ground still, and you can just shoot them for free once again, it's all about taking height and taking control of like all the space, so essentially you're taking control of this entire area of the map, and let's say there's a cash out going on in like Hospital like right here, most of the time people don't really contest this so you have to expect multiple teams cuz it's really hard to pull like Cross hospital cuz people just blow up this bridge and blow up this scen right so the only option is to walk across this bridge here, so what you have to be worried like what you have to do is like just keep poking as soon as someone tries to steal you start contesting the point and once you stop contesting you have to expect one more team for example you always have to expect more teams depending on like the map layout, and that's essentially how you take control of like how you control space.
You should always be looking, poking, and just scouting; you never want to be on point and sitting in one spot. That is a good example of how to control space. Hopefully you understood something and learned from it.
Team coordination & communication
Yeah, and lastly, I want to talk about team coordination and communication. So basically, with team coordination, you need to establish clear roles and responsibilities within your team, such as, for example, who is the IG, who should prioritize the vaults, and who is preparing the cash out.
Use callouts and pings to convey information quickly and effectively. This kind of depends on what team comp you're running, but as a golden rule, always stick with your team and push as a team. It's way better to do something dumb together than one person doing something dumb alone, because sometimes dumb things can work if you are together.
Keep communication concise and focus on relevant information. An example of this can be who is low and who you should focus on, and who is medium out of position. Offer constructive feedback to help your team improve. This is something people might take as flaming, but if you want to improve, listening to feedback on what you're doing wrong helps a lot in the long run.
When I was super bad at FPS games, I would inhale a lot of information on things I did wrong, and that's how I became a good player. That's about everything I can teach you about macro and how to actually play the game at a high level. I was going to talk about grief, but I don't think that's really necessary.
Maybe it's a topic for another article. I'm live on Twitch every day, so go follow me. Thank you; bye-bye. I love you all. Bye,